![]() Again, they?re hardly essential (and 8 of the 11 minigames have appeared in previous Kirby games), but they add to the multiplayer fun.įurther, once you finish the main game there?s a new series of levels called the Magolor Epilogue: The Interdimensional Traveler, where you get to play as, obviously, Magolor. would be if you were vying with other characters to grab books, or Booming Blasters, where you get to try to blast away other competitors with bombs, Crackity Hack, where you?re competing to see who can drive a hole the furthest down into the ground. You can play games like Tome Trackers, which is like how Smash Bros. While none of the minigames are the sort of thing that you?d want to play instead of the base game, it?s still enjoyable to take a break from the platforming in favour of short multiplayer fun. Of course, given that Return to Dream Land Deluxe is a remake, the bigger question about the game isn?t ?How does it compare to previous Kirby games?, since we already know that ? but, rather, ?What new stuff does the game bring to the table compared to the original? And on that front, the game delivers.įor one thing, you get access to a minigame collection, Merry Magoland, which is kind of appropriate given that the game originated on the Wii. (Personally, I fall more in the former camp, but I can see why some may fall into the latter.) None of them represent a huge departure from your standard Kirby levels, which, depending on your perspective, either underlines how much of a ?comfort food?-style game this is, or how comparatively little effort seems to go into creating the series? 2D worlds. ![]() If they were available the entire game, of course, they?d be game-breaking, but they?re available sparingly enough here that when they make an appearance, it?s a blast.Īs for the levels, they?re about what you?d expect ? the usual mix of different environments that you?d get in any platformer worth its salt. On top of those regular abilities, Kirby also has access to Super Abilities that allow him to do things like turn into a giant ball of snow, shoot fiery dragons across the screen, and slash through the world with a giant sword. Return to Dream Land Deluxe also brings over a pair of abilities from Star Allies, Mecha and Sand…and yes, Kirby in a mech suit firing rockets and lasers is every bit as great as it sounds. It?s really enjoyable to use all the powers he has at his disposal, from throwing bombs and wielding swords, to sloshing his enemies with water and shooting fireballs. It?s an easy one, to be sure, as we?ve come to expect from Kirby, but it?s still fun. That?s not to say it?s a bad game, of course ? not by any stretch of the imagination. ![]() It?s a straightforward Kirby 2D platformer, without any of the bells and whistles you?d find in, say, Kirby?s Epic Yarn, let alone Kirby and the Forgotten Land. However you want to look at it, though, that?s the general feeling of Kirby?s Return to Dream Land Deluxe: it?s familiar. But if I?m being honest, I don?t remember much about that game, whereas I do remember Star Allies, so that?s where my mind immediately went. ![]() Mind you, in a sense, I had already played it ? about a dozen years ago, back when the game was originally released on the Wii. In retrospect, of course, the lack of, you know, allies should?ve been a dead giveaway, but for that brief moment when I started the game, I could?ve sworn I?d already played it. Here?s my experience of Kirby?s Return to Dream Land Deluxe in a nutshell: as I was playing through the first level, I paused the game and went to the Switch?s main menu just to double-check I hadn?t accidentally downloaded and started playing Kirby Star Allies. ![]()
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