11/11/2023 0 Comments Double stunning strike 5e![]() ![]() If you have just a normal Monk without Reach and without expectations of many prone enemies, it's quite meh. If you have Reach, it's definitely a strong component of your efficiency. ![]() Its the only reaction that interrupts move though, so its good for that.Ĭombined with lashing branch or jellyfish stance it can be quite effective. Reaction optimization is an important part of character optimization, but Stand Still is quite a poor choice in that regard. It doesn't trigger that often, and quite randomly. Stand still isn't as good as AoO or champion reaction but it's all you've got baseline so you don't really have a choice without archetyping.īut Stand Still is not a "reliable" reaction unless you have Reach or a tripping party. Gesalt wrote: Stand still is taken because if you don't have a reliable reaction you're playing badly. And it's really bad, especially when you compare it to Stunning Fist.Īnyway, Brawling Critical Specialization is just bad, I don't think anyone misses it. I have a few characters who can take Natural Ambition but their class doesn't have interesting first level feats, and it's bugging me.Ībout Brawling Focus, I agree with you, it's a bit stupid to have it as a feat. I tend to play humans a lot, 50% of my characters roughly. Why is this costing me a feat? Why is this not part of the core class! Personally unless I'm going for a reach stance (and most of these are 8+) I don't see the use in stand still. I don't like that it forces you to play human though, let my kobold monk build shine damnit paizo!!!Īs for Stunning fist and stand still it was more that in the past posts of this thread they were held up as shining exemples of why the monk is super good. It allows you to start with a very violent first round, attracting attention on a character who's strong in defense, who can easily use hit and run strategies when low in hps and who can't keep its damage output during the later rounds => the character you want the enemies to focus on. On a Dragon Monk (so the least affected Monk) a Ki Strike FoB does 55% more damage than a FoB.Īnd I also find that its impact on the combat dynamic is very interesting. On top of that, before the Striking Rune, Ki Strike damage increase is crazy. Low level fights are very quick, lasting less than 3 rounds on average. In my opinion, especially at low level, Ki Strike is very important to take into account. Outside nat 1s, the effect is not incredible. I personally try to avoid Stand Still on a Monk without Reach as I find it weak unless you have a party who's heavy on trips.Īs for Stunning Fist, I have never found it excellent unless on a hit and run Monk (which is a weird character in a party). ![]() I can't say there's no opportunity cost, as there's always one when choosing a feat over another one, but I find that you consider Stunning Fist and Stand Still highly. Well, Human is the most played Ancestry and Adopted Ancestry exists. ![]() And the Dexterity Monk can live with 10 Strength, even if it's a bit hard at low level. The non-Mountain Strength Monk is a bit more constrained as Dexterity is important. The Monk is average when it comes to stat dependency. Full Plate Fighters/Barbarians/Rangers (but as you point out you need something to do for ranged combats) Ranged martials (archers benefit from Strength, but it's minor) Druids (Wild ones may benefit from Strength, GM-dependent) The classes that can just raise 3 stats are: There are some who have it worse, but it's still not great.Ĭontrast with like, a druid who depending on their build can kind of get away with whatever they want.īut the Druid's the exception. That doesn't sound great in terms of attribute flexibility. I mean, needing four attributes means that all of your ability increases are dedicated just to maintenance, which means if you want to invest in something else you have to sacrifice some part of your core to do it. SuperBidi wrote: The Monk only needs 4 attributes and as such is not MAD at all. ![]()
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